Thursday, March 24, 2016

Virtual Reality Scene



Virtual reality scene script for Ready Player One film

[Scene: Parzival Explores the Tomb of Horrors in search of the Bronze Key]
The scene is dimly lit, with a fiery red tint. The floors are made with stone and the walls are covered with grim paintings and other similar surroundings which are described in the actual DnD play module. The sounds around the rooms are still, with a slight echo that instills an eerie feeling. Each of Parzival's steps echo off the stone floors and walls. The dungeon map and guide book are kept in the bottom right corner of the display, and can be interactively be pulled up to be viewed over the film footage, while pausing the movie.

The action in the scene follows the book's description with Parzival exploring every trap and room carefully. The viewer's range of vision follows what the characters range of vision would be, somewhere around 180 degrees. Even if the character was not looking specifically in that direction, if it is 180 from where there body is facing, it can be within view for the player. If the character were to turn, the field of vision changes slightly with the character's movement without jarring the viewer too much.

As traps are activated, they make hissing or crashing noises depending on the kind of trap involved. Pings and alerts spawn in the center of the viewer's field of vision over the film when items or powerups spawn for Parzival. as he collects money and items, they appear in a separate intractable inventory and wallet that can be pulled up like the map.

[The scene ends as Parzival comes upon the Lich Kings throne room]

No comments:

Post a Comment